TheByteIdle is an incremental game focused on file downloading and uploading. Start with limited bandwidth and processing power, manually managing file transfers to earn money. Reinvest your profits into better hardware, faster networks, and increased storage to handle larger volumes of data.

WARNING: Game is still in development state, main features almost have been worked out and tested, trying to find time to play and test the game in order to balance economy and upgrade prices meanwhile wanted to still release what I got so far. If you get stuck you can open developer tools from settings general tab by spamming game info. 

Updated 9 hours ago
Published 2 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
Authorhelloimjah
GenreStrategy, Simulation
Made withGodot
TagsClicker, Idle
Average sessionA few hours
LanguagesEnglish
InputsMouse, Touchscreen
AccessibilityConfigurable controls

Comments

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because of how the prestige system works,  you have to play 2 basic games before getting a single bonus, and its slow :(

(3 edits)

It's intended mechanic, you can cheat it by prestige right before 2nd or any byte amount, first 100%= you get 1 byte, without performing prestige go for next run and prestige at 90-99% area, then you will have 1 usable byte and will be able to earn another one pretty soon by reaching last % to prestige.

I wanted to make prestige system like that to try support all kinds of variations of gameplays. You could get multiple bytes per single run next prestige requirement is higher than if you had performed prestige at first it might not seem so,be noticeable at first but when have more than 16 bytes things start to take effects. These values are not final and is what I am working on.

This is how I tried to balance this kind of prestige system adding proportional negative to positive of earning multiple bytes in single run.

There are couple of mechanics I haven't explained yet, will try to do so in following days/next update, some things are just intented for player to find.

I see potential here for a good short game :D
I hope you will build on it :D

(+3)(-2)

some proper instructions would be nice

It took some time to figure out, but it was pretty straight forward. You get money everytime someone fully downloads a file from you. So at the start you want a small file size with your terrible internet speed. As your speed gets better you can seed larger file sizes and get more money per seed. That's the basics of it.

They will be added to next version, thank you for reminding.